I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix. This is the only way to load multiple (conflicting) files. Just create a corresponding folder in the install directory of the mod. The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll. Just rename the DLL you want to load accordingly. The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process. To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. If you lack the trust in random people on the internet - and I would not blame you - feel free to use a meta online virus scanner like VirusTotal to verify the file. In that case, it might be necessary to add an exception rule to the scanner. Since this mod consists of an executable DLL file that uses "hacking techniques" such as injection and hooking, it could be classified as malicious by antivirus software. The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data. I am currently looking for savegames close to those locations, so I can investigate the issues. There are some short sections in the game where the fix does not work properly, for example the zero-g areas. Remove or rename the dinput8.dll from the folder of the game.The mod does not make any permanent changes to the game or to Windows and can easily be removed. This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables. Simple installation and usage without any external configuration.Configuration via the ingame settings as usual. No additional smoothing or positive/negative mouse acceleration.Raw mouse input independent of FPS or VSync.This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game's camera functions. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable. Start the game like you would normally, for example directly through Origin or SteamĮven though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues.For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\". Extract the file dinput8.dll to your main game folder.It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files. This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration.
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